TRAVELLER Fight Cards + 9 NSCs

Nebenan beim TRAVELLER445 Blog vom Raben-AAS gibt es jetzt eine TRAVELLER Umsetzung der Fight Cards, die hier auf den Rabenwelten bereits einmal für Cyberpunk 2020 vorgestellt wurden.

Enjoy und share!

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Happy New Year!

The WordPress.com stats helper monkeys prepared a 2011 annual report for this blog.

Here’s an excerpt:

Madison Square Garden can seat 20,000 people for a concert. This blog was viewed about 62,000 times in 2011. If it were a concert at Madison Square Garden, it would take about 3 sold-out performances for that many people to see it.

Click here to see the complete report.

More Shadowrun Online News

Christmas 2011 marks the beginning of the Awakening, the return of magic to the world and also the first sighting of a dragon.

The Awakening is not only a great reason to have a huge Shadowrun party – like Das Erwachen TONIGHT here in Berlin – but also a good reason for Cliffhanger to send out some news regarding the upcoming best MMORPG of all times, Shadowrun Online:

Some time has passed since we last sent you an update about our upcoming Shadowrun Online Game. Over here at Cliffhanger Central, we have been busy with the beta of our current project Jagged Alliance Online, so SRO took a bit of a backseat. However as the fateful Christmas 2011 approaches, we will join the impending Awakening, and rise to go full force on SRO.

News from the Vaults

However we haven’t been slacking in the meantime either. Firstly, we have been gathering more of the creative talent behind Shadowrun such as Jason Hardy and a number of other current Catalyst writers as well Tobias Hamelmann from the German side and we are especially proud to count Tom Dowd – one of the original creators of Shadowrun – amongst the SHE (The Shadowrun High-Council of Elders, as we call our board of advisors). With them helping us to develop ideas and honing the design, we are now set to dig deeper into the 6th world and emerge with a number of plot nuggets that will define the backstories to our game.

Secondly we have already created a visual prototype for an action map level, which we are pretty happy with, so we wanted to share some impression of that with you as well. We hope it does capture the SR atmosphere and it also shows what we can do within a browser game (so for those who worried: We won’t do Shadowrunville).

Screenshot

The playable level currently is based on our Jagged Alliance Online gameplay, so a lot of things are missing from that, but it allows us to iterate the game early and often with a playable version, which always helps honing the gameplay much better. We are also playing around with visual effects as you can see as our artists like to fiddle with the possibilities of the graphics engine.

Dragons Away!

For those that haven’t got the Shadowrun timeline in mind: 2011 was the Year of Chaos (we can vouch for that) culminating in the Awakening of the great Dragons. Commemorating that, what better Christmas present than a cool picture of a freshly awakened dragon? This will actually become the background picture for our upcoming SRO webpage.  From the looks of it he/she doesn’t seem to be too happy about being awakened… As a special Christmas present you can find this ready to use for your new desktop wallpaper in our gallery.

With Jagged Alliance launching early next year to the public, we are doubling our efforts on SRO. We also have a couple of things we want to share with you, so you will definitely hear more from us in 2012.

For now we invite you to visit our Facebook page, where we regularly post small updates on the project (please make sure you “like” and share it with all your friends out there!) We are gearing up for a few surprises trying to self-publish SRO and working as close as we can with the backbone of the Shadowrun universe- namely you, the fans.  So do share the news with everyone as we can always use more support in our way forward.

See you in 2012 and remember….

Watch your back.
Shoot straight.
Conserve ammo.
And never, ever, cut a deal with a dragon.

Your Cliffhanger Productions Team

FYI: My PSN ID

Just so you know who you’re pwning … Come, add and kill the most unknown celebrity of all.

News in eigener Sache

Ein extrem arbeitssames Dreivierteljahr liegt hinter mir, und auf der diesjährigen SPIEL in Essen waren einige Früchte jener Plackereien zu sehen, allen voran die SHADOWRUN Neuerscheinungen „Schattenrüstzeug“ (mit meinem ersten Abenteuer, Schattenkrieg, dass ich gemeinsam mit Torben Föhrder geschrieben habe) und das Quellenbuch „Rhein-Ruhr-Megaplex“ in der limited Edition.

Tja, und das wollte ich euch eben nicht vorenthalten.

Und ebenso – wenn auch aus anderen Gründen – wollte ich auf das neue Pegasus-Spiel „Nightfall“ aufmerksam machen, mit dem ich zwar (leider, bisher) nicht das Geringste zu tun habe, das ich aber für ein sehr interessantes und vielversprechendes Produkt halte.

Last but not least sei an meine Galerie auf Deviant Art erinnert, in der es nun einige Updates zu sehen gibt, nämlich ein paar wenige Beispiele des RRP-Artwork.

TRAVELLER445 gestartet

Nachdem schon SHADOWRUN BERLIN von hier weggehüpft ist zu seiner eigenen Domain http://www.shadowrunberlin.de, fliegt nun auch TRAVELLER hier raus und springt auf eine eigene Seite, namentlich http://traveller445.wordpress.com.TRAVELLER445 wird aber anders als SHADOWRUN BERLIN völlig auf meine Kampagne fokussiert sein und SL-Support eher als „Abfallprodukt“ haben (da bleibt trotzdem genug zu gucken übrig, schon der Weltbeschreibungen wegen, da gibt’s auf deutsch ja nicht soviel).

Die Aufbauarbeiten an jener Seite erklären dann auch, warum es aktuell auf SRB keine neuen Onesheets o.ä. gibt – zumal die Arbeiten am Rhein-Ruhr-Buch für SHADOWRUN gerade erst abgeschlossen wurden (und mei, war da wieder viel zu machen).

Was letztlich aus den Rabenwelten wird? Gute Frage. Erstmal bekommen jene Spiele, die eine eigene Seite „brauchen“ eine solche, dann beschau ich mir, was ich mit dem Blog generell mache.

Carry on!


 

 

Cliffhanger reveals first peek at Shadowrun Online

The first newsletter for the upcoming browser-based Shadowrun MMORPG by Cliffhanger just came in – and here it is:

Welcome to Cliffhanger Productions’ first ever newsletter for the upcoming Shadowrun Online game.

This being our first official newsletter I apologize in advance for the less than glossy appearance and the fact, that it took us a while to even get one out.

Here at Cliffhanger Central we have been busy sticking it to the megacorps and trying to go solo on developing the game. So far we have gained at least enough creds to go into pre-production and will kick off our development next month. That being said – if any of you can spare a Million or two, we are happy to help you spend it. But until the money comes raining down on us, here are some answers to the questions we get asked the most:

So, what will Shadowrun Online look like?

Well, it will have a perspective camera in a 3D setting, much like our Jagged Alliance Online game, which we are currently developing. (for a peak at that one, you can go to http://www.digitaltrends.com/gaming/jagged-alliance-online-preview-a-classic-reborn-for-the-browser/ , who have the latest info from our gamescom version.) So, it will be a decent quality, but it won’t be what some call AAA. The reason for that is simple: We are doing a browser based game. This means anyone can access it at any time from their PC, no downloading, no hassle. But that also means we need to limit visuals. I hope you agree that gameplay is king, so we think the visuals are decent enough.

Here is a very early prototype (with even less visual quality) we did for Shadowrun to play around with camera angles…


What can you tell us about the game?

Well – not too much yet that is going to actually stay that way. Some of you may have followed the discussion we had over at the Dumpshock forum and we continue to get good input from fans. We have also secretly launched SHE – the Shadowrun High-Council of Elders, a group of current and previous editions writers and artists and Shadowrun alumni who have worked on the pen and paper game or had their hands in Shadowrun Mods or community work. They will make sure we don’t stray from the path of righteousness and continuity in adapting Shadowrun to the world of online games. We are going to work closely with Catalyst (American Shadowrun publisher) and Pegasus (German Shadowrun publisher) and may have some nifty surprises for you further down the line.

Enough already – what about the game?

The game will feature two major parts – the action map, where you (and your friends) do missions from stealthily infiltrating a secret Renraku research facility to punching the lights out of a major Aztechnology outpost with guns blazing. Hacking, magic and gunfights are all part of that and will be done simultaneously (so nobody needs to go for pizza while your hacker battles Black ICE for two hours).

The second part will be the legwork and mission preparation. This will happen on a city overview map, where you can try and use your contacts, skills or resources to gain info on the mission goal, acquire blueprints, bribe guards or prepare the right soft or spell for your endeavor. This will be closer to rolling the dice on an action and getting a short narrated outcome. Each of those actions will cost action points (and if you want to get better odds you may want to spend more action points on a specific objective).

So if you don’t have the time for an extended session, you may just want to spend a couple of AP to prepare and make sure you get the most out of your mission when you actually want to tackle it.

But I have a million more questions!

Of course there is much more to be said, but most of it is in a very early stage and we haven’t decided yet on how exactly we are going to do that. We are currently in full swing on our Jagged Alliance Online game, so thing are a little busy round here. But I promise we will give you more news as we progress.

In the meantime, why don’t you take a gander over to our Forum and ask questions there?
Until then, we will see each other in the shadows…
Primetide